Sierra K. Houser
Model, UVs and render created in AutoDesk Maya. Textures done using Substance Painter
Sculpted and painted a pre-modeled base mesh using AutoDesk Mudbox.
Blizzard style treasure chest. Modeled in AutoDesk Maya and painted in 3D Coat
Blizzard style environment. Modeled in AutoDesk Maya and textured in Substance Painter. Some textures were hand painted in Adobe Photoshop and applied in Maya.
Modeling exercise using AutoDesk Maya and Substance Painter.